A downloadable cool game

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Welcome to Brave Zenith!

Brave Zenith is a post-fantasy tabletop RPG, set in a world inspired by Brazilian culture and long summer nights playing JRPGs on a pirated PS1. With a set of simple interpretative rules, that focus on player creativity and imagination, explore the ruined world of pastpresent, meet colourful (and deadly) creatures, see the sights of the Second City, partake in delicious Monkey Oil and become an adventurer:

Ambitious, indebted, BRAVE.  


Physical copies available here:  https://soulmuppet-store.co.uk/products/brave-zenith 

FEATURES

Simple resolution mechanic: roll 2d6, add bonuses, compare to a target number. That's pretty much it.

3 Origins

  • Humans - lovers of ideology, probably depressed (and responsible for ending the world).
  • Catfolk - cats that walk and talk, lovers of food and hospitality.
  • Jellies - wobbly and goofy, unburdened by tradition, possibly delicious.

6 Vocations

  •  Freelancer - Hit stuff, be strong, wear a cool jacket.
  • Mixologist - Make up your very own special grog,  get drunk, make friends.
  • Thief  - Steal stuff, create disguises, leave no locked door behind. 
  • Magic User - Create spells, manipulate the mists, wear a cool hat! 
  • Dancer - Feel the secret rhythm of the world, turn your body into a weapon. 
  • Hunter - Become one with nature, use your poisonous tongue, get a cool pet. 

Referee Section: a complete tool set to help you run your  Brave Zenith games.

Bestiary: face over 10 unique creatures in your adventures:

  • Capymera - Half capybara, half jabberwocky, 100% monstrous.
  • Observer - Eldritch sea urchins with laser eyes. Behold their glory.
  • Mermaids - Kids turned into 4 armed sea creatures, ready to steal your stuff.

A complete starter adventure, ZANDOR'S MANSE: 

You won a magical lamp out on a night of drinking and gambling, but instead of a wish you got a job: clean the mansion of a lazy and cruel genie before he returns or die trying.


CREDITS

Game Design: Giuliano Roverato & Rodrigo Melchior

Logo Design: Bruno Sabino

Graphic Design/Layout: Tatyane Frankalino

Art: Silva João & Lucas Waroshi

Cartography: https://twitter.com/GnarledMonster

Editing: Vitor B J Mattos “Maik”

Project Management: Matthew Sanders & Zachary Cox


StatusIn development
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(92 total ratings)
AuthorRoll 4 Tarrasque
MentionsThe itch.io Winter Sale and Tabletop itc...

Purchase

Buy Now$12.50 USD or more

In order to download this cool game you must purchase it at or above the minimum price of $12.50 USD. You will get access to the following files:

BraveZenith_character_sheet.pdf 34 kB
BraveZenith_Book.pdf 16 MB

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Comments

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Hey guys. I really love the Book/setting/tone... everything...! 

if someone who knows reads this: i have a question about the Plank (page 40) /fighting. i know attacks always hit when in reach, but the plank says it can stun enemies if i "succeed in attacking" and "roll doubles". this implies that attacks dont hit automaticly and need a test (or the plank does 2d6 dmg? i dont think so). The Veils attribute also states that it is used to dodge enemy attacks, again implying that attacking needs a test to succseed (which tends to be the way i prefer to play...). Is this a remnant of an older version perhaps or am is missing something?

i know i can bend the rules to my liking, but i am just curious.

i hope i diddnt come of as nit-picky. Brave Zenith was the game that ignited my love for ttrpgs and made me want to become an island! I love it.

Greetings

(+1)

Hey feel free to comment, no problem!

The Plank weapon is indeed something that slipped through the multiple versions of the game (we are working on an updated version). We did fix it in the brazilian version: It should read "when you make an effective attack with this weapon, you may stun your opponent".

As for the description on Veils the wording is poor. When we say attacks, we mean special attacks from monsters like the Capymera, which asks for a Circus test (which is a Veils skill). We've changed the description of Veils in the new version to avoid confusion.

I understand. I guess its the same for blocking/parrying with steel then. 

Thank you for answering! And i am happy to hear brave zenith gets an update! :)

(+1)

The game got a lovely overview, alongside a bunch of other cool adventures, here in this video 

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It's kind of a weird thing to notice, but I love that the objects in the goo man's hands are bigger when viewed through his goo.

I can't afford this right now, but I wanna pick it up later.

(+4)

Glad you noticed! Its a lovely detail the artist added :)

(+2)

The first Brave Jam that happened last year: https://itch.io/jam/brave-jam

(+2)

An unique beach inspired adventure for Brave Zenith: https://maik-malaik.itch.io/zenith-beach-brave-sails

(+2)

An extreme sports hack of Brave Zenith https://alexandersheep.itch.io/braveextreme

(+2)

A bit more on the Game of the Year Brave Zenith won in 2022: https://www.igdnonline.com/groundbreakers

(+2)

The creator of Into the Odd did a readthrough of the book a couple of months ago, a good way to see if this game is right for you!

(+2)

This is an article explaining a bit more of the project that helped make Brave Zenith (and a bunch of other games) into reality!

https://www.dicebreaker.com/games/latam-breakout/feature/latam-breakout-kickstar...

(+3)(-1)

A couple of months ago I was a guest at the Not DnD podcast, where I talked at length about Brave Zenith's design, its influences and the experience of making the game.

https://notdnd.podbean.com/e/22-brave-zenith-with-giuliano-roverato/